Hawthorn rejoined the party and they pressed onwards, Ser Bryan leading them down a narrow tunnel until they found a room with a tower-like structure stretching from floor to ceiling in it. Eira found a lock-box with iron bracing, which they took, but decided to leave locked for the time being.
Examining the stone tower, they found an opening about 4 feet tall in it, covered in iron bars. Looking inside, it appeared to be a vertical tunnel – Samuel dropped a stone down it, revealing it to go down another 50-100ft.
They then found another cave, with a fire pit in the center, surrounded by battered pots and kettle and long-abandoned. They also found a small leather-bound book, which described various different forms of robit, including the following:
<u>D Series – Defensive Units</u>
Emergency control through defense system override.
D23 – Active sentries
D29 – Fixed-placement turrets
Fixed placement turrets are able to emit a devastating energy discharge when tampered with
D61 – Punisher Unit
Safety discharge via universal remote – [cow] [cow] [meteor]
<u>SP Series – Material Analysis Units</u>
No weapon or defense system
They then found another passage, which turned into a very neatly carved tunnel leading into a small neatly-hewn room cluttered with crude furnishing with dozens of yellow humanoid skulls strung from the ceiling, one of which Ser Bryan took.
Samuel looked through the desk, finding several flasks and sacks. Eira identified the flasks as containing an explosive substance that would combust on contact with air. The seals were old and cracking, but Samuel fixed them with sealing wax and gave them to Myrtle, who placed them inside her iron pot. In the leather sacks, the party found some Dwarven coins, all of which appeared to be the same – similar in design to those already in the museum, but with slightly different details and made of gold rather than copper.
The writing on the face read 'Long Live Durgeddin the Black, First of his Name' surrounding a picture of a Dwarf, whilst on the reverse it read 'No Dwoorf Ever Died of an Honest Day's Toil' surrounding an anvil.
They proceeded further, shifting some boxes and finding an banner that appeared to be an intact version of the one found by the original expedition into the mine, revealing it to display and anvil and hammer on a black, red and green background.
Proceeding further, they saw the passage blocked by bars, with a large chamber beyond, 30ft. high and with spiral stairs proceeding downwards and a set of double stone doors.
They decided to ignore this for now, proceeding elsewhere, at which point Ser Bryan noticed a soft rhythmic thumping noise that appeared to be coming from a large robit, identified from Samuel's book as a D61 Punisher Unit, patrolling back and forward along a corridor.
Myrtle dialed in the command for the safety discharge. Ser Bryan then approached, but the unit opened fire, not responding to the command.
The party then returned the attack, failing miserably for a few moments as the robit started to crackle with energy, releasing it a few moments later in an arc that hit Eira, Samuel and Hawthorn. They jumped out of the way in time, but still took a little damage from the arc, knocking Eira out of her bear form. The fight then continued, with a use of shatter causing the corridor behind the robit to partially collapse. Eira then threw some nearby doors there as the party hoped for an exit, but found nothing but a ransacked storage room.
The fight continued, with the party slowly chipping away at the robit's health – Ser Bryan gave it a massive hug, then took its beating before kicking its knees out and taking it to the floor. It then electrocuted Ser Bryan and stood back up, ending his reign as robit wrestler supreme. Eventually though fire, swearing at it and hitting it with a variety of sharp sticks, it was defeated, and it disintegrated into dust, which Eira collected.
They then investigated the stock room, which had several heavily decomposed Hizzards in it, rifling through the junk piled in this room, but found nothing of significant note, before proceeding down the partially collapsed passageway.
Down here, they found a stone statue depicting a 7ft tall armed and armored Dwarf that appeared to be the same as that on the coins. Hawthorn approached, triggering a cloud of noxious green gas to be released. He felt somewhat nauseous, but otherwise unharmed.
By this statue, they found a long abandoned barracks or sleeping quarters, which they rummaged through as normal, finding a potion and a small key. Myrtle identified the vial as a potion of healing and the key opened the lockbox, revealing another flask and a handful of gems. The flask contained holy water, and the gems were split as equally as possible.
Ser Bryan found a button that lead back towards the entrance of this Dwarven settlement. They then attempted to open the other door, which appeared to be wedged until Ser Bryan decided that it was no longer stuck and it opened easily. The floor on the other side was uneven due to a hole in the center of this room, which Ser Bryan promptly fell down.
He fell for about 60ft before landing at the bottom and lighting a torch. It appeared that this was once a spiral staircase leading to a corridor proceeding towards a large cave. The remainder of the party climbed down and proceeded, revealing a natural cave with a waterfall and some wooden doors.
Samuel went to look in the pool underneath the waterfall, at which point he was attacked by some weird beaked and tentacled snake. He went down for a moment as more snake-like creatures slithered closer, but Eira got him back to his feet fairly easily.
Myrtle took down the first one, however both Hawthorn and Eira fell, only to be recovered through Ser Bryan's inspiring hair swoosh. Eira then turned into a direwolf and started chomping on one of these creatures. Hawthorn went down again, but the party slowly started chipping their way through their enemies. Ser Bryan then threw one of their corpses in his bag, before the party went to rest for the night.
In the morning, they felt rested (and in Myrtle's case, stronger), and decided to explore the cavern further, following the passageway leading off it, finding a set of stairs leading downwards and another set leading upwards. They went back to the doors they found, opening the southern one, revealing a large but empty room. They opened the northern one, revealing a chaotic storeroom filled mostly with rotten food, drink and other supplies.
As Ser Bryan moved into this room, several Hizzards appeared, several of which Eira highlighted with a glowing violet light. Ser Bryan was poisoned temporarily, but the party mowed through them pretty quickly. Some grey ooze also appeared, which Eira destroyed without issue.
The party had a search through the room, finding several Dwarven books amongst the crates, before proceeding and taking the stairs leading upwards and finding several more Hizzards.
One of the Hizzards was blinded, and ended up falling into the subterranean river and being swept out of sight. Eira, as a bear, fell in shortly afterward, getting swept after the blinded Hizzard. Samuel cleared out the remaining Hizzards (with a little sacrifice from Ser Bryan) through shatter, and Eira managed to climb her way back onto the bank.
The party moved on, finding a cellblock beyond, with the first two cells clearly being used as quarters for the Hizzards. Ser Bryan found a key for the last cell, which contained a humanoid skeleton around 3 to 4ft. high, the skull of which Ser Bryan collected. In this cell was a sturdy iron key.
The party then proceeded down the carved stairs, which were partially flooded and led to a partially flooded long room containing nothing of interest but rotten wood. They then decided to climb back up to the main level of the settlement.